Planning systems
Use a separate tool for every kind of progress
The planning layer remains useful without the RPG and avoids mixing one-off outcomes with routines or repeatable habits.
To Dos
Titles, descriptions, difficulty, editing, future dates, and per-day planning limits.
Dailies
Weekday schedules, streaks, misses without punishment, and 31-period history.
Habits
Track positive actions, negative actions, or both, with no penalty for inactivity.
Diary
Completed and failed tasks, daily notes, rewards, and one-tap plan reuse.
Adventure and combat
Complete tasks to create combat actions
Eligible task completion creates a combat action. The defeated enemy—not the checkbox—provides XP, gold, loot, and quest progress.
Task-powered turns
Difficulty sets the base strike; prepared attacks wait for the next enemy.
Skill tree
Frost, fire, restoration, companions, and poisons change future task attacks.
Background combat
Enemy attacks, healing, regeneration, and poison keep their place while the game is backgrounded.
Adjustable danger
Use a one-hour lunch pause or disable enemy aggression completely.
Goals and progression
Quests, crafting, companions, and bosses
Adventurers’ guild
Daily offers, active quests, and hunt, collect, explore, multi-part, or urgent objectives.
Crafting recipes
Armor, equipment, alchemy, leather gear, and named boss sets.
Pets and characters
Selectable pets with their own bonuses and combat support, plus playable heroes with different specialties.
Regional bosses
Dedicated arenas, unique music, guaranteed materials, and complete armor sets.
World and economy
Use different currencies across the world
Gold economy
Buy and sell equipment, healing, food, materials, tools, and permanent furniture.
Activity tokens
Earn them from eligible Dailies and Habits, then spend them at the wandering shop.
Functional home
Place purchased furniture for health, attack, defense, or reward bonuses.
Adventure levels
Regions with different monsters, weather, day and night, scenery, and music.
Comfort and access
Settings, offline play, and local saves
- Free web play without registration and offline Android play.
- Local progress with encrypted Web storage and portable export/import.
- English and Russian interface, separate music and sound volume, and dedicated location playlists.
- First-run tutorial, optional enemy aggression, and a recovery screen that protects unreadable saves.
Try it with one task
Add one real task, finish it, and use the resulting attack against a monster.
Play ToDo Hero