Start with the task
Choose the list that matches the work
A project step, a weekday routine, and a repeated habit need different rules. Keeping them separate makes the plan easier to read and the rewards harder to exploit.
Choose the right way to plan
To Dos
One-off outcomes with a title, description, difficulty, and optional future date. Finished days become reusable diary entries.
Dailies
Recurring tasks assigned to selected weekdays, with current streaks and a 31-period completed or missed history.
Habits
Track positive actions, negative actions, or both directions in one Habit. Inactivity and negative marks never remove health, currency, or progress.
Diary and future plans
Schedule To Dos ahead, review finished days, add notes, and copy an earlier task list instead of writing it again.
Tasks create attacks, not free loot
Eligible To Dos and Dailies create attacks based on difficulty. The first positive mark on each eligible Habit can create an Easy attack, up to two Habit attacks per period. Monsters and guild contracts provide the XP, gold, and materials.
Match the wording to the task type
Start without an account
Play free in the browser. No account is required, and saves can be exported to another device. For combat, guild contracts, crafting, companions, skills, and bosses, continue to the RPG task manager. For a practical setup, use the gamification guide.
Create your first task