Clear tools for different kinds of progress

A gamified to-do list for tasks, routines, and habits

Use To Dos for one-off results, Dailies for scheduled routines, and Habits for actions you may repeat. Eligible progress creates RPG attacks, but rewards still come from playing the game.

Start with the task

Choose the list that matches the work

A project step, a weekday routine, and a repeated habit need different rules. Keeping them separate makes the plan easier to read and the rewards harder to exploit.

Create a To Do and choose its combat difficulty
Create a one-off task, choose its day, and set the combat power before adding it to the list.

Choose the right way to plan

To Dos

One-off outcomes with a title, description, difficulty, and optional future date. Finished days become reusable diary entries.

Dailies

Recurring tasks assigned to selected weekdays, with current streaks and a 31-period completed or missed history.

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Habits

Track positive actions, negative actions, or both directions in one Habit. Inactivity and negative marks never remove health, currency, or progress.

Diary and future plans

Schedule To Dos ahead, review finished days, add notes, and copy an earlier task list instead of writing it again.

Tasks create attacks, not free loot

Eligible To Dos and Dailies create attacks based on difficulty. The first positive mark on each eligible Habit can create an Easy attack, up to two Habit attacks per period. Monsters and guild contracts provide the XP, gold, and materials.

Match the wording to the task type

Send the finished proposalTo Do · one visible outcome TO DO
Review tomorrow’s planDaily · weekdays you choose DAILY
+ Drink a glass of waterHabit · repeat when it happens HABIT

Start without an account

Play free in the browser. No account is required, and saves can be exported to another device. For combat, guild contracts, crafting, companions, skills, and bosses, continue to the RPG task manager. For a practical setup, use the gamification guide.

Create your first task