Task-powered combat
A completed task becomes a combat turn
Task difficulty sets the base damage. Learned skills, the selected character, active buffs, and trained companions are added when the attack is created. If no enemy is present, the attack waits for the next encounter.
Choose a direction through the skill tree
Frost and fire
Freeze an enemy turn, build heat, add fire damage, or execute weakened targets.
Restoration
Recover health through task attacks and strengthen the Satyr’s natural specialty.
Pets
Choose pets with their own bonuses, healing, and combat support.
Poisons
Build persistent damage that continues through the enemy timeline and offline resolution.
Take daily quests from the adventurers’ guild
The guild offers new contracts each day. Accept hunts, resource collections, exploration jobs, or multi-part quests. Track active work in the journal and return to the guild employee for the reward. Urgent contracts have deadlines and pay more.
Craft equipment and unlock companions
Monster materials are used in armor, equipment, and alchemy recipes. Dailies and positive Habits also award activity tokens. Spend them at the rare wandering shop to unlock pets and playable characters.
Heroes with distinct specialties
Playable heroes can change how skill branches work. Pets provide their own bonuses, healing, and—after training—separate strikes.
Fight regional bosses
Enter dedicated arenas for regional bosses. Each boss has its own combat stats, room, music, and guaranteed crafting material. That material leads to a complete named armor set with a distinct balance of attack, defense, and maximum health.
Combat can continue in the background
Enemy timers, healing, regeneration, and poison keep their place when the game is backgrounded. You can pause danger for an hour or disable enemy aggression. Progress stays on the device, Android play works offline, and saves can be exported. See the full feature list.
Play the RPG task manager