Real tasks power every attack

A task manager with RPG combat, quests, and bosses

Complete To Dos, Dailies, and Habits to attack monsters. Then learn skills, take guild contracts, craft equipment, unlock companions, and challenge regional bosses.

Task-powered combat

A completed task becomes a combat turn

Task difficulty sets the base damage. Learned skills, the selected character, active buffs, and trained companions are added when the attack is created. If no enemy is present, the attack waits for the next encounter.

A completed task freezes a Skeleton Warrior in Ancient Grove
A completed task lands during combat while Frost and Heat remain visible on the enemy.

Choose a direction through the skill tree

Frost and fire

Freeze an enemy turn, build heat, add fire damage, or execute weakened targets.

Restoration

Recover health through task attacks and strengthen the Satyr’s natural specialty.

Pets

Choose pets with their own bonuses, healing, and combat support.

Poisons

Build persistent damage that continues through the enemy timeline and offline resolution.

Take daily quests from the adventurers’ guild

The guild offers new contracts each day. Accept hunts, resource collections, exploration jobs, or multi-part quests. Track active work in the journal and return to the guild employee for the reward. Urgent contracts have deadlines and pay more.

Craft equipment and unlock companions

Monster materials are used in armor, equipment, and alchemy recipes. Dailies and positive Habits also award activity tokens. Spend them at the rare wandering shop to unlock pets and playable characters.

Heroes with distinct specialties

Playable heroes can change how skill branches work. Pets provide their own bonuses, healing, and—after training—separate strikes.

Fight regional bosses

Enter dedicated arenas for regional bosses. Each boss has its own combat stats, room, music, and guaranteed crafting material. That material leads to a complete named armor set with a distinct balance of attack, defense, and maximum health.

The hero and a pet companion face the Kobold boss in its arena
The Kobold waits in a dedicated arena with its own scenery, health, and combat profile.

Combat can continue in the background

Enemy timers, healing, regeneration, and poison keep their place when the game is backgrounded. You can pause danger for an hour or disable enemy aggression. Progress stays on the device, Android play works offline, and saves can be exported. See the full feature list.

Play the RPG task manager