Guild quests
Daily hunt, collect, exploration, multi-part, and urgent contracts with a shared journal.
Completed features and future updates
Guild quests, crafting, pets, bosses, the wandering shop, and the world map are already playable. This page shows the larger features and content I plan to work on next.
More ways to play
Daily hunt, collect, exploration, multi-part, and urgent contracts with a shared journal.
Armor, equipment, alchemy, and boss-set recipes use monster materials.
Might strengthens the next three task attacks; Barkskin strengthens defense against the next three enemy hits.
Expand the hero’s home and unlock several distinct levels.
Selectable pets provide their own bonuses, healing, and combat support.
More places and fights
New places with their own look and rewards.
Choose a route and see how the adventure’s places connect.
A wider mix of monsters across every level.
Regional arenas award materials for complete named armor sets.
More things to find
New materials, consumables, and rare finds.
More choices for damage, price, and play style.
New ways to change the home and improve the hero.
Spend activity tokens during a rare road encounter to unlock pets and playable characters.